<?xml version='1.0'?>

<gl_extension name="GLES_OES_shader_binary">
	<tokens>
		<token name="GL_PLATFORM_BINARY_OES" value="0x8D63"/>
	</tokens>

	<functions>
		<function name="glShaderBinaryOES" return="void">
			<params>
				<param type="GLint" name="n"/>
				<param type="GLuint*" name="shaders"/>
				<param type="GLenum" name="binaryformat"/>
				<param type="const void*" name="binary"/>
				<param type="GLint" name="length"/>
			</params>
		</function>
	</functions>
</gl_extension>
